Railworks Work
Other Sims Work
Work In Progress Blog
Copyright statement
LinkedIn profile logo

Work In Progress Blog

This blog is primarily about my work in progress work for various train simuatiors and is meant to show progress of an object as I go along, feel free to comment or use a model (if you are able to download it) as you see fit.

I make these models from scratch, by hand with little help from scripts or other programs (except for example LODs). The textures are usually scratch built without any photo textures and a lot of effort goes into these models. All that matters is that you get some enjoyment out of them.

I never ask for money for my models, but if you think it is worth any money and you want to (this is completely optional), you are free to donate any money.

25000 polygons later… (Blender)
That was a bit unexpected, I got some serious optimisation to do! While trying to learn blender, I almost bar a few small things before it goes to the next stage, completed my tank wagon. It was an interesting project and the modelling took a week longer than I wanted, most of it is because I am trying to undo the way Max works as this is now muscle memory (GMAX which got me into modelling works way differently than Blender) and the unique ways that blender works. For example, the way you start an object in Blender requires working…
More tank wagon progress!
I didn’t think I’ll get this far with Blender, but I am making progress.
Developing in Blender
This object is a tank full of trouble! Literally.It should be no secret that I am a MAX developer, I’m trained in it, I worked with it for years and well, it makes sense. So, I tried Blender, like I’ve been doing for years, I did have previous experience, but as in the future , I’d like to go over to Linux and therefore Blender, it would make sense for me to try it. I just wish I could get hold of a PineBook Pro (they look interesting), I would go for the MNT Reform, but the prices are quite…
(Yet more) DEMU development
… and something else! This is sort of how the Class 205 is looking at the moment, unfortunately, progress is crawling as it is stuck in development hell. The other problem is how the scaling has affected the model data in GLB and I’ve also removed the textures for the time being, but yes, it appeared in Connex colours (remember them?). Model is a bit of a mess at the moment, but it is just to show you the progress. The bogie however or the trailer one, has been shown on another entry. However, I also spent a few hours,…
Bogies! (MK3A? )
With the DEMU project, I decided to take on a massive undertaking. Massive isn’t the word, but we will go with it anyway. Rebuilding the bogies. If you seen the previous model in this post, you will see the old bogies. These were built slightly differently. I exported them out of Max 2009, into FBX exporter, into Blender to do the rest. Also, this is my first render in Blender, I’m learning it slowly, its taken me a long time to get this far though. As for the GLB file? Although not finished (spring planks and a few minor corrections),…
More DEMU development
So I thought I’ll post the latest progress, the 3Dmodel below probably doesn’t do it justice as it is a plain colour, mainly to allow a smaller file size. However, below is a rendering taken from my program of choice – an older one too. (Mainly because developing in modern versions isn’t easy at the later versions tend to s*** themselves with the outdated plugins and data structures!) So the static rendering gives an idea how thigns are looking at the momnet. But what is also interesting is that I used this model again as I like to during mid…

Accessibility Toolbar