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Tag: Past work

  • Bugs (Trainz work this time)

    Bugs (Trainz work this time)

    This is why I never consider anything finished.

    So latest thing is, I uploaded my EPB unit to my site which if you looked, you’d notice its a pretty old model. In preparing it for Trainz 2019+, which required a lot of changes (I mean a lot!) and plenty of dependency and bug fixing, I noticed a big problem with the cab that I completely forgot about, I took this screenshot in TS2010 as I didn’t think ahead… again! It was build for the JET engine anyway. It works in the E2 engine as well, which suprised me.

    The biggest glaringly obvious problem is the brake handle and the power handle, both rotate the wrong way. A few hours of tweaking and it works properly. 4 notch controller doing a 180 degree spin and the brake handle now rotates 90 degrees. At this point, it still has 4 notches and the real thing has between lap and apply, an infinitive amount of notches on the brakes, its EP self lapping. Driving it on “Auto-brake” in Trainz is honest to god – hell (at least to me)! Unpredictable and either you slam on the brakes too much or too little. So I added a ton of notches, the brake handle hated it, test, test, test. Still hates it until I realise I got a tag wrong. If I remove the word “lap”, it functions like a normal EP brake handle.

    Then clean up the rest of the controls, some work ok now, some don’t, the AWS button doesn’t work yet properly, but its on the list and I plan to make that a push button anyway.

    Then it was the turn of the DTS in the Class 416. The way I done it is that 415 DMBS does both units (in reality, there is little difference between the 2.). Getting them to function like Driving Trailers wasn’t hard, it was easy infact, one tag.

    Then the physics, I used TEE (Trainz Engine Editor) which I still have a copy somewhere, installed it, dumbed down the power as 500hp per DMBS and it STILL shoots off like a rocket. But its more playable. Its tempting to then mess with the body, I figured out how to show blanks and tail lamps in TS2019 plus, just model a red square and redo the headcode box. If you look at the flying brick, I’ve employed this method for the tail lamp which paves the way for mesh attachments.

    At least the Class 416 DTSO (Semi Compartment) has its passenger view back, but I really need to remove the Monkey Bars, which I don’t think they were fitted to BR Designed units, or at least not 3 of them as some may of been fitted for the Oxted Tunnel (that was 2 of them).

  • Past work..

    I probably should talk more about my past and present work, yet these days, I generally don’t tend to.

    PiggiesSWT

    Here is an item that took me around about a month and a half to draw using Microsoft Visio, way back in I think 2008, I vaguely remember being either at college or uni at the time and it was meant to be a avatar for the Trainz forum, it was! So was it’s off springs (livery).

    If you want to use it, you have all right to do so, I’m not looking for money for it, unless you want to give me a donation which will be appreciated and I would say “you don’t have to give me credit”, it should be, its nice if you could give me credit, but you don’t have to.

    Just Right Click or Apple Click and save as.. depending on your OS (I use a variety, so its upto you).

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