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Tag: Tank Wagon

  • Another wagon!

    Another wagon!

    As an offshoot of my previous post and getting my VPS working (Virtual Private Server click me to see what I mean), I’ve been trying to play with my latest asset from Blender. The good news is that the 10T tank Wagon is in Trainz, with LODs, with now rotating axles, bad news is that it isn’t textured yet and I as I write this, I have to fetch the screenshot to show you which is on another computer that isn’t available. Also unusually for my stuff, it actually has LODs, be it 4 levels. I’ve always kept away from LODs because of the problems with A) reducing detail which makes development time much longer, B) as mentioned, makes development time much longer.
    At least in this case, it was much easier to do and the performance isn’t too bad with 4 LOD levels. Level 4 was built from scratch but the other 3 were gradual reductions.

    So as an offshoot of this, I had a go at the rectangular tank wagon. I thought it would be a case of a new body and same frame, but what I didn’t realis is how many detail differences there are! The frame is different. This is how it looks.

  • More tank wagon progress!

    More tank wagon progress!

    I didn’t think I’ll get this far with Blender, but I am making progress.

    The “spur of the moment and I want to learn a new skill” thing is actually getting somewhere, once I got the hang of Blender.


    However, some bits have made it in that shouldn’t on export like the sky box, hence why there are a couple of things that most certainly shouldn’t be there. The polycount is also rather high for my liking. Now I am getting on with Blender, my next challenge is to buy an ARM based laptop for Linux and for a big reason, battery life as I spend more time away from a plug that actually on it. (Anyone like to help? Theres a donation button available)

    Hopefully, I’ll have this out in the next month when/if I finish it. There is already a space for it on the page.

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