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Developing in Blender

This object is a tank full of trouble! Literally.

It should be no secret that I am a MAX developer, I’m trained in it, I worked with it for years and well, it makes sense. So, I tried Blender, like I’ve been doing for years, I did have previous experience, but as in the future , I’d like to go over to Linux and therefore Blender, it would make sense for me to try it. I just wish I could get hold of a PineBook Pro (they look interesting), I would go for the MNT Reform, but the prices are quite “Galactic” for what they are. They have some nice features and nice Right To Repair ideas, but still. Or even Framework would be a choice, despite my laptop of choice is actually a Toughbook.

So I started my first object as a test, this used splines, just splines, this is how it looked.


It was meant to be a Wickham Railbus, downsized to 25% of the screenshot size, which was built out of lines, or spline modelling, using diagrams as a start, then using a surface modifier or Blenders equivalent of, to form the shape. It wouldn’t be out of my comfort zone if it was max as I now do this almost all the time. But as the UI on Blender and the naming of tools is vastly different, its a lot harder. So I left it, wanted another go for something simpler to get the basics of it, so I built this thing.

Now I spent about 3 hours on it, the screenshot is what I started with, however, its not how it looks. I noticed a lot of mistakes and I keep finding them, so I had another go and the model below is how it looks.

Yeah, not much, but there is one bigger twist! So I tried it on my Hyper-V virtual machine which I use in and outside the house. Then found that Hyper-V doesn’t support a feature that Blender requires, meaning it won’t start Oh well, back to the drawing board. Hopefully, this will look more like a 10T or 12T wagon, its slow, but I’m learning how Blender works and my god, the amount of tutorials (and Google) I needed to even get this far.

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