…. to publish on this site!
Here comes another blog about WIP stuff, I’ve been trying to look for objects I’ve not touched but would like to publish for everyone to enjoy and this is one of them in its current form. Actually, I was messing with it on the train this morning but a power cut saw to that – knocked out both of my desktops and one had 3DSM open as I use a thin client. Thank you Scottish and Southern Energy Networks (SSEN), maybe it might be time to invest in a UPS? If you’d like to help, please click the “donate button”.
Anyway, looks like this, I was planning to texture it today just quickly, so players have something to paint. That didn’t go well either – train delay which meant I couldn’t switch the desktops on afterwards. That’s another issue for another blog that I have to be careful what I talk about. Sorry.
Forgotten, but to be honest, I don’t think this item has much interest in it, the only thing I know is that this Westinghouse People Mover, first installed in 1971 was installed at one airport – Tampa Bay Airport in the USA. That was it, only 2 cars known unless you know more? Please add a message below. These are the only 2 known cars of their type and seem to be the first ones after the Pittsburgh Skybus Project – that’s another model for another blog, but the SkyBus looks very different. For a start, a doorway on one side, no end windows and just a vehicle that you could only see out the sides with 1960’s computer tech. Rumor has it, it wasn’t even computerised, it was actually manually driven on a circuit. One vehicle still survives too. Still, enjoy this small model. Best worked in shuttle mode.
(Also, unlike other models, this one is actually quite light on the system resources, 4,000 polys in total – or there abouts.)
Want to play with it? Download here (needs the Westinghouse C-100 from this page )
EDIT (16/07/2025): Rather than make a new post, I thought I’ll add to this one. If you want to play with it (possibly moans about missing track – so you may need to change that), you can play with the underground station. I’m reluctant to release the track at the moment as I am not sure of the licencing conditions of the concrete texture and I have to go out somewhere to find a suitable texture – good luck to me. As for the station:

Its high poly, its also pre-rendered with the textures, so they are baked on the station itself – reskinning maybe hard, but you are welcome to try and show me what you have come up with.
Download here
Leave a Reply
You must be logged in to post a comment.