This blog is primarily about my work in progress work for various train simuatiors and is meant to show progress of an object as I go along, feel free to comment or use a model (if you are able to download it) as you see fit.
I make these models from scratch, by hand with little help from scripts or other programs (except for example LODs). The textures are usually scratch built without any photo textures and a lot of effort goes into these models. All that matters is that you get some enjoyment out of them.
I never ask for money for my models, but if you think it is worth any money and you want to (this is completely optional), you are free to donate any money.
Developing in Blender
This object is a tank full of trouble! Literally.It should be no secret that I am a MAX developer, I’m trained in it, I worked with it for years and well, it makes sense. So, I tried Blender, like I’ve been doing for years, I did have previous experience, but as in the future , I’d like to go over to Linux and therefore Blender, it would make sense for me to try it. I just wish I could get hold of a PineBook Pro (they look interesting), I would go for the MNT Reform, but the prices are quite…
(Yet more) DEMU development
… and something else! This is sort of how the Class 205 is looking at the moment, unfortunately, progress is crawling as it is stuck in development hell. The other problem is how the scaling has affected the model data in GLB and I’ve also removed the textures for the time being, but yes, it appeared in Connex colours (remember them?). Model is a bit of a mess at the moment, but it is just to show you the progress. The bogie however or the trailer one, has been shown on another entry. However, I also spent a few hours,…
Bogies! (MK3A? )
With the DEMU project, I decided to take on a massive undertaking. Massive isn’t the word, but we will go with it anyway. Rebuilding the bogies. If you seen the previous model in this post, you will see the old bogies. These were built slightly differently. I exported them out of Max 2009, into FBX exporter, into Blender to do the rest. Also, this is my first render in Blender, I’m learning it slowly, its taken me a long time to get this far though. As for the GLB file? Although not finished (spring planks and a few minor corrections),…
More DEMU development
So I thought I’ll post the latest progress, the 3Dmodel below probably doesn’t do it justice as it is a plain colour, mainly to allow a smaller file size. However, below is a rendering taken from my program of choice – an older one too. (Mainly because developing in modern versions isn’t easy at the later versions tend to s*** themselves with the outdated plugins and data structures!) So the static rendering gives an idea how thigns are looking at the momnet. But what is also interesting is that I used this model again as I like to during mid…
Another item!
Ok, I had a bit of a random thought with this one, hence why I had a change of project for the time being. You probably can guess what it will be, but I started as a believe it or not, a Class 416 DTSO model. Unusually, I also spent most of my time developing it in a Virtual Machine – as the item of software I used is soo old, it doesn’t work on my desktop at all. On my laptop, it crashes if it goes to sleep, so a Virtual Machine was seen as a solution – which…
Bugs (Trainz work this time)
This is why I never consider anything finished. So latest thing is, I uploaded my EPB unit to my site which if you looked, you’d notice its a pretty old model. In preparing it for Trainz 2019+, which required a lot of changes (I mean a lot!) and plenty of dependency and bug fixing, I noticed a big problem with the cab that I completely forgot about, I took this screenshot in TS2010 as I didn’t think ahead… again! It was build for the JET engine anyway. It works in the E2 engine as well, which suprised me. The biggest…



















